![]() This is very much an experience you have to figure out for yourself, and while I love it when games cut out the hand-holding to give me a challenge, developers have to meet you halfway. There’s no tutorial, and when you talk to NPCs, they vomit a paragraph and a half worth of text at you, often telling you to go to a certain location without telling you how to get there. I died a lot early on learning all of this because the game doesn’t give you any direction. Get hit by an enemy while you have full health? They might take two hearts, they might take everything thing you won’t know until you get hit. Accidentally walk into a spiderweb ball you thought you walked around? Good luck figuring out how to cut yourself loose before it kills you. Drop off a ledge that’s slightly too high? That could be a game over. One of the most annoying aspects of Baldo is how easy it is for anything and anyone to kill you in this game. However, the ones that do rise above the fray are often hindered by unpredictable gameplay mechanics. Rather, completing most anything in this game just gives a relieving feeling of “Thank God that’s behind me.”Īdmittedly, not all puzzles are that bad. There isn’t really a sense of accomplishment to be found in Baldo. In practice, it’s more like a test of players’ patience and willingness to continue playing a massive game riddled with questionable design choices and very little reward. On paper, Baldo is a fantasy action-adventure game featuring a young boy who is pure of heart on a quest to reach the Owl Village. If anything, that tediousness grew, and all the little problems I thought were ignorable at the start of my quest began to define the gameplay experience. But a few hours into Baldo, I started to realize the tediousness of the gameplay never waned. It has the same vibe as something like Little Dragons Cáfe, where there is a little bit of tedious busywork at the beginning you need to get through if you want to explore what is sure to be a big and expansive world. ![]() The world is bright and colorful, its characters are charming it’s the type of game I would describe as quaint, and I mean that as a compliment. Baldo makes a decent enough impression in its opening moments.
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